Now that we’re in the second half of 2021, LicensingSource catches up with a selection of licensees to find out how the year has been for them so far, their big challenges and successes and the hopes they have for the remainder of the year.
Today: Toby Davies, commercial director, Steamforged Games
“Brexit took a toll on the speed we could get goods out to customers and that had a real knock on effect on their ability to re-order. I’m pleased to say we opened up a hub in the Netherlands mid June and we’re now able to deliver even better customer service to our EU trade partners than pre-Brexit.
Our biggest success in 2021 was the Monster Hunter (licensed from Capcom) Kickstarter in April, one of the largest of the year so far with a whopping £3.4 million.
We’re in a good spot going into the second half as we had already factored much of the above in our budget and have some very exciting products launching in the next six months. I don’t think we’ll need to go into extra time to deliver decent YOY growth.”
This feature originally appeared in the summer 2021 edition of Licensing Source Book. To read the full publication, click on this link.
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