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First ever Batman Augmented Reality app launches globally

The app features exclusive content, new digital comic book, mini games, AR filters and technology-based learning experiences.

DC has revealed the ‘ultimate’ Batman mobile experience for 6-12s.

The DC: Batman Bat-Tech Edition app is available in 13 different languages around the world and aims to immerse kids in narrative-driven, technology-inspired activities.

Developed in conjunction with Warner Bros. Consumer Products, the app features first of its kind Augmented Reality technology to engage kids and immerse them in the world of the superhero.

In addition to learning about Batman’s technology through the app’s AR storytelling features, kids can play mini games, transform photos with AR face filters and stickers, read exclusive digital comics, watch Batman Bat-Tech themed video content and gain access to the Batcomputer, the super-computer where Batman’s tech secrets are stored.

“Batman is one of our most important franchises, so bringing together the DC and Warner Bros. Consumer Products teams to develop this app featuring his fan-favourite gadgets and crime-fighting tech was a chance for us to give fans yet another way to engage with a favourite DC Super Hero,” said Pam Lifford, president, WarnerMedia Global Brands and Experiences.

“The app creates a truly unique experience that gives kids around the world a chance to immerse themselves in the DC Universe – there’s no other app like it available today.”

In addition, launching exclusively on the app is a digital comic series, Batman – Knightwatch, where kids can explore how the Knightwatch programme was created.

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