Brands set to tap into digital collectables sector

Brands can now produce limited edition, rare and exclusive items based on IP using new platform from Reality Gaming Group.

A new platform which enables brands to turn their IP into digital collectable items has been launched by Reality Gaming Group, opening up new revenue streams in a sector estimated to be worth $100 billion.

UK-based Reality Gaming Group’s Digital Asset Trading (DAT) Platform uses innovative blockchain technology to turn any IP into a rare and collectable digital asset that can be traded between fans using dedicated marketplaces.

For IP holders, the DAT Platform takes care of the heavy lifting required to break into the digital collectables market, encompassing the creation of the rare assets by ‘tokenising’ them on the blockchain; the provision of a dedicated online store where the collectables can be bought; a trading platform for fans to sell items peer-to-peer; and finally, even the creation of a game that the digital assets can be used with.

The digital collectables market can be leveraged for any physical or virtual asset that has value within its fan community, including games, merchandise, automotive, art, fashion, music, traditional collectibles and sports, and is a particularly powerful tool for creating secondary markets within existing brand ecosystems.

Large brands already reaping the benefits of collectable digital assets include F1, the NFL and Paramount.

Once a range of collectable digital assets has been created using the DAT Platform, brands and IP holders generate revenue both from the initial sale of each item and recurring revenue for every subsequent trade, forever. In addition, brands also gain valuable insights into customer needs and behaviours through digital asset trading activity.

Co-founded by video games industry veteran Tony Pearce and Danish entrepreneur Morten Rongaard, Reality Gaming Group is one of the few publishers to have successfully delivered a blockchain-based game.

The flagship title, mobile AR combat game Reality Clash, pushes the boundaries of what’s possible when AR, VR, geo-location and blockchain technology are combined in ways never seen before – with the DAT Platform having evolved out of the game’s three-year development process.

“We’re tremendously excited to offer our DAT Platform solution to entertainment, lifestyle and consumer brands, who are now able to leverage the power of the blockchain to generate revenues from the world of digital collectibles, with all barriers to entry removed,” said Tony. “Tokenising digital assets is now expanding outside of games to include art, real estate and even digital images of famous people. Everything has a digital value.”

Want to read more news like this? Simply sign up to our daily digest by clicking here. You can also follow @LicensingSource on Twitter and @licensing_source on Instagram.

MORE NEWS
Antslive
 
Hela Brands is working with London rapper AntsLive to officially launch UK streetwear label AVX....
Motörhead.
 
Action sports and family entertainment show Masters of Dirt and Global Merchandising Services have announced a collaboration for legendary rock band Motörhead in honour of the band’s 50th anniversary....
RHS
 
The Royal Horticultural Society (RHS) has announced a partnership with homeware, kitchenware and accessories brand Sophie Allport for its 2025 RHS Chelsea Flower Show collection. The show takes place from 20–24 May 2025....
MOMA.
 
IMG Licensing has announced a new multi-year agreement to serve as MoMA’s exclusive global licensing representative. Through this collaboration, IMG Licensing will work closely with MoMA Design Store and The Museum of Modern Art to strategically grow their global licensing programme, helping MoMA realise its mission to connect people around the world to the art of our time. ...
 
Royal Warrant holder Sanderson Design Group has announced the launch of the Highgrove by Sanderson collection, a range of fabrics and wallpapers inspired by Highgrove Gardens, the renowned gardens restored, nurtured and transformed by King Charles III over the past 45 years....
Peppa
 
Hasbro has announced PEPPA PIG’s Peppa Meets the Baby Cinema Experience. The special cinema-exclusive English language release, in partnership with Trafalgar Releasing, will arrive in more than 2,600 cinemas across 14 countries from 30 May 2025, with tickets available to purchase from 9 April....
Get the latest news sent to your inbox
Subscribe to our daily newsletter

The list doesn't exist! Make sure you have imported the list on the 'Manage List Forms' page.